This concept envisions a theme park ride where a single venue transforms into multiple fictional worlds through projection mapping.
The ride environment—built with a simple but versatile geometry—serves as a dynamic canvas, enabling diverse narratives like a sunscorched
desert, a vibrant underwater realm, a UFO-invaded city, or a child’s room filled with giant toys and space-themed wallpaper.
A scale model demonstrates this idea using two mirrored halves of a venue hall. As the ride vehicle moves through one half, the other
resets—allowing continuous transitions between worlds. Projections cover the walls and interactive 3D structures, shifting in real time
to match the narrative.
Four featured worlds represent the classical elements: fire, water, earth, and air. Animated projections bring each setting to life—giant
figures roam, sea creatures swim alongside guests, and interactive lighting enhances the illusion. Optional perspective-based visuals
deepen immersion, and one world can seamlessly morph into another mid-ride, offering an experience that feels infinite.
While the architecture stays static, the projections make each ride-through entirely unique—creating a flexible, high-impact platform for
immersive storytelling.
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